<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Vr on Jorge Vega</title><link>http://jvega.xyz/tags/vr/</link><description>Recent content in Vr on Jorge Vega</description><generator>Hugo</generator><language>en</language><lastBuildDate>Thu, 07 Jun 2018 16:00:00 +0200</lastBuildDate><atom:link href="http://jvega.xyz/tags/vr/index.xml" rel="self" type="application/rss+xml"/><item><title>InameVR</title><link>http://jvega.xyz/posts/inamevr/</link><pubDate>Wed, 07 Jun 2017 16:00:00 +0200</pubDate><guid>http://jvega.xyz/posts/inamevr/</guid><description>&lt;p&gt;InameVR (&amp;ldquo;Insert Name Here VR&amp;rdquo;) is a general-purpose C++ library designed to simplify building homebrew drivers for custom DIY VR controllers. It provides a framework for communicating with Arduino-based hardware and bridging the data to VR runtimes, making it easier to prototype affordable VR input devices without relying on commercial controllers.&lt;/p&gt;
&lt;p&gt;The project includes a companion &lt;a href="https://github.com/rattata2me/CustomVRBridge" target="_blank" rel="noopener noreffer"&gt;SteamVR driver&lt;/a&gt; that registers the custom hardware as a standard SteamVR device, allowing it to work with any SteamVR-compatible application.&lt;/p&gt;</description></item></channel></rss>